Splintered Shard


chibird:

To all the people who beat themselves up for not being “productive” (myself included). Sometimes doing nothing can be just as productive as anything.

chibird:

To all the people who beat themselves up for not being “productive” (myself included). Sometimes doing nothing can be just as productive as anything.



amandaonwriting:

Cheat Sheets for Writing Body Language

We are always told to use body language in our writing. Sometimes, it’s easier said than written. I decided to create these cheat sheets to help you show a character’s state of mind. Obviously, a character may exhibit a number of these behaviours. For example, he may be shocked and angry, or shocked and happy. Use these combinations as needed.

by Amanda Patterson



littleulvar:

when it comes to specific poses I try to first draw the most basic shapes and movement lines and then gradually go into more and more details, like so:

image

image

if you have difficulties with perspective, try drawing a perspective grid first:

image

it’s nothing different than tips from other artists, but I hope it helped a little ;u;



Art theft vs. Sharing and basic copyright 

mikikoponczeck:

Hey everyone, 

Even though the issue with the art thieves is not yet resolved, I got a few messages that made me think this post might be useful/necessary for all you artists out there. It’s just a short summary but hopefully it will clear up some questions.

What’s copyrighted on the internet? 
Almost everything is copyrighted. The moment a person creates, they own the rights to whatever they created, be it art, writing, photography, design etc. (exception: Work made for hire and others listed below.)

What can I use?
•Everything you make yourself.
•Things the creator explicitly encourages to use or share. (No comment, note or reply does NOT mean it’s okay to use!)
•”Free art”. There’s specific websites that offer art for free use. make sure it’s trustworthy and not a scam. (stock, textures, photoshop brushes are very popular to offer for free)
• art you purchased the rights/licence to. 
Public domain. (Rights have EXPIRED. Example: Works of Shakespeare, Beethoven. Does not mean things that are publicly available on google!)

Sharing my work (careful: every artist is different!)
• sharing my stuff is okay, as long as my website/watermark/signature is not removed and the image is not tampered with in any way.
• an extra link back is highly appreciated
• Please do not use my art in any controversial context (politics, ideologies, religion etc) without getting my permission.
• asking beforehand for permission is really polite and appreciated!

Theft 
• art is used in ads, promotion, print, and sold, or used to make sales. (all commercial uses are illegal)
• art is modified and tampered with. (watermark slapped on/removed/image is traced)
• artist is not credited, or credit (a link in description for example) is removed. This is not theft per say, but highly disrespectful. It makes the image get lost on the internet and is the reason people like to give the excuse “But I found it on Google!”

Remember also that you  always keep ALL your rights to your work  unless you write/sign a contract and give away or sell your rights to someone. 

Hope this helps some of you out there. Know your rights! 

Useful links. ◘◘◘, ◘◘◘, ◘◘◘, ◘◘◘



comicartcorrections:

jothezette:

Things I sometimes do to get over artists’ block.  Hope this helps!

Helpful!



greekceltic:

keikilanidraws:

sno4wy:

How To Draw Better In 2 Minutes

I expected this to be a troll video about sacrificing your soul in exchange for art skills or something but this was actually very informative.

Good stuff.



color-palettes:

Shout out to this incredible color resource site! They give you anything and everything you could ever want to know about a color from color schemes to RGB percentage makeup. There’s even a color blindness simulator for help with using visible/accessible colors for all viewers.

So keep this site in mind if you’re a graphic designer, interior designer, artist, color enthusiast, or whatever! It’s quite awesome.



Landscape/Environment Tut 

badasserywoman:

Okay so i got a few notes on how i go about Environments/Landscapes…so i’ll share a method thats easy to work with….bare with me its been a little while since ive drawn them Lol

image

First thing you want to start of with in your gradient background…use what ever is your preference. Depends on the setting, ima do some type of desert/dusty place.

image

You’ll learn that the Lasso tool is gonna be your bae when it comes to environments…that and its pretty useful. Now your going to be working in three tones, 1.Dark 2.Mid 3.Light and it will always be the darkest at the front fading to light towards the back…make sense? So you will have three layers for each one to make your life easier and Lock those layers so you will only color within that area. Make sure the dark layer is on top. 

image

image

Here is where the fun kicks in…we add our dets, try to stay with each tone and dont end up making it all muddy so you cant distinguish each one. Now you can go about this any way you please, you can paint it all in with one brush ( for some reason people get anal about shit like that, thinking there great for using one brush…i think if you got tools use em if you know how to do it right.) Or you can use custom brushes…since this is a tut ill mostly use custom brushes to slap stuff around. Its up to you really, also use the lasso tool like i said its your bae.

image

The lasso can help define things better for you, so i wanted to add a structure type on the third layer. If you want to give an effect that the selection ive made is in front of the background right click your selection and invert it, add some lighting around the edges…only a little though you dont want to over do it.

image

Also if you’ve done something on a layer you dont want to mess up or paint on what you can do is create a clipping mask on that layer. Its kinda like locking the layer to that one so you dont go outside of the layer or ruin what you worked on. Make a new layer above the one you wish to attach it to and right click the newlayer, a menu will pop up, your looking for clipping mask. Once you clicked it the layer should look like what ive circled. 

image

Once your done working on each layer we are gonna put in some mist effect, this is something that helps separate each section. So make a new layer between each of your three as shown in the image. Like i said you can use what ever method you like, i just use a soft brush or cloud/mist brush to get what i want. 

image

image

image

Now we are going to add some definition to the image a good one to use is Curves. You can find this where your layer menu is, at the bottom you’ll find it, ive circled what your looking for. On the third image is what will appear when you click curves, all you need to do is drag the little square and you’ll see some magic happen. So adjust it to your preference. If you want you can also mess with brightness/contrast too. ALSO i would recommend adding a person in the image, it gives you an idea of the scale your environment is.

image

image

I was going to end it there but hey, ill show one last thing…its pretty simple. and that is some water reflection, we are going to turn the middle into water instead cause its a little boring right now. I merged all layers but the first one, you then want to make a selection and copy/paste. Free transform in the shortcut is ctrl T and do a vertical flip on it then adjust so its mirroring the top. 

image

image

Now make a clipping mask like i explained earlier on the reflected surface and use the radiant tool…i think its called that lol it gives it more of a water surface like you see. For the image below it i used a custom brush which creates a water effect, aaaaaaaaaand bam you got you water now covering the area…easy huh. 

image

And so this concludes the Tutorial and you have the end result. Hopefully that gave some tips on how to approach landscapes…they can be confusing sometimes on where to start. Enjoy and let me know if it was useful or not :P



Studying For Funsies - CARRIAGES 

18thcenturylove:

Sooo like a true history peep, I take notes on random bits of historical history. This week, carriages! :D (forgive me if I made a mistake!)

BAROUCHE

image

BERLINE

image

CABRIOLET

image

CALASH (also name for folding top on BAROUCHE, CHAISE and VICTORIA)

image

CHAISE (CHAY, SHAY)

image

CURRICLE (TYPE OF CHAISE)

image

COUPE

image

No roof for driver = COUPE DE-VILLE
Coupé de-ville with folding top = LANDAU
Coupé de-ville with folding top over passenger =LANDAULET

DILIGENCE

image

HANSOM (BASED ON CABRIOLET, A TYPE OF “FLY”)

image

- "Fly" = A cab (short for cabriolet) for hire, hansom replaced hackney
- A hackney of a more expensive or high class was called a REMISE

OMNIBUS

image

PHAETON

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VICTORIA (PHAETON BUT CLASSIER)

image



You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!
freeglassart

rufftoon:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

image

start to put on features

image

fix stuff

image

put on more stuff

image

fix stuff again

image

erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

image

2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

image

image

image

That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

All great tips, plus bonus Zhao.

<3



kada-bura:

Practicing hands on hips because yO THATS WEIRDLY HARD TO DRAW FOR ME

kada-bura:

Practicing hands on hips because yO THATS WEIRDLY HARD TO DRAW FOR ME



art advice   hands   

cartoonbrew:

Animation Tips: Line Of Action

These notes by Sherm Cohen ( for a class at Nickelodeon ) demonstrate not only the importance of a clear line of action but the need for contrast in the line between poses.
“Let the body tell the story”

via http://cartoonsnap.blogspot.ca/



ricelily:

All these pages are 8.5x11, 300 dpi. Feel free to print it out in full size if you like physical copies

Comics and Comic Artists

Jake Wyatt- deviantart tumblr

"Welcome To Summers"

"Soliloquy"

Suggested Reading/Books:

Scott McCloud’s “Making Comics” (entirely done in comic format)

Exercises/Practices/Tutorials:

Lettering

Speech Bubbles Mistakes

Paint Bucket Resource

Storyboarding and Camera angles

What is DPI?

Transferring Traditional to Digital (Photoshop Tutorial)



Dangers of online friends: 

itssimplysam23:

-You become emotionally attached.
-You can’t hug them whenever you want to which is something you often forget.
-You find people who don’t judge you. At all.
-You have to learn time zones. That’s a real bummer.
-You find people who love you for you.
-You sometimes cry because you just love them so much and get super emotional when you realize they are thousands of miles away from you.



steveholtvstheuniverse:

lmao like the only time i EVER see hard disney fans even mention ghibli and miyazaki in comparison to disney films is in light of disney’s own mistakes and laziness like damn y’all need to calm down
lemme teach you a lil’ somethin’ somethin’ about stylistic choices in animation and sheer laziness
STYLISTIC choices is about having the full capability of creating characters separate from the previous protagonists while at the same time tying them to the studio that produced them.


And that’s not even scratching the surface.

Considering that a good portion of Ghibli’s library consists of LEAD FEMALE PROTAGONISTS who are usually very young, they need to find a set balance between recognizable and unique.
Ghibli was founded on traditional art and the studio still holds many of those values with it. This is of course including hand-drawn animation in which there is no single model, only the same character drawn over and over again. Is this about CGI vs traditional? No, both can and have provided beautiful films and scenes but it’s not about which one deserves more recognition. It’s about the methods used and how the choices for each one vary. I only bring up the animation methods because it’s part of the reason as to WHY these characters are so simplistic in design.
Still though, they need each lead character to stick to the Ghibli/Miyazaki style to a certain extent. They need to share certain qualities to make them fall in line with the rest of Ghibli’s library.
I mean, they have their differences but they’re obviously Ghibli characters so okay they all have relatively small eyebrows (though considering that they are Japanese that ties in with their ethnicity but OKAY moving on), they all have the eye highlight thing going on, and they all have very non-pronounced noses. I suppose yeah those are all the same. They do shift but those characteristics are roughly the same.
Still though, that isn’t a problem nor is it blatant same-facing. All LAIKA characters have skewed noses, all Dreamworks characters have thin noses, and all Aardman characters have bulgy eyes. Does that mean they’re same-facing? No. It means they’re sticking to stylistic choices to keep themselves separate from the competition.
Don Bluth MADE the choice to stick to a style closely resembling Disney. You know what happened? A whole generation grew up thinking that Anastasia and Thumbelina were both DISNEY films, not Bluth and Fox animation.
There’s a reason why studios tend to go for their own set style.
But hey! Want even more evidence that it’s a stylistic choice?
Because THE VERY SAME CHOICES CAN BE SAID FOR THE DUDES


Save for Haku because he’s a fuckin’ dragon.

While gender is never really brought up in Ghibli films, masculinity and femininity are both neutral here, it’s safe to say that their designs and treatment are both equal. Ghibli isn’t out to make exclusively beautiful/handsome characters, they make them as simple as possible to keep them relatable and much more easier to manage.
The difference here is that Disney has always set out to make their MALES different while sticking their females to the same “doe eyed, small nose, thin lips” ideal. Yes, there is a set Disney style and it has always focused on those features and that necessarily isn’t a bad thing. It’s the Disney style. HOWEVER it seems to only apply to their females. Even worse is their marketing of said females.


GOTTA KEEP THEM GURLS PURTY

The Disney style has shifted from time to time and it shows evidence that it CAN include more diverse female designs. Both Kida and Calhoun are wonderful examples of this. It’s not as if Disney hasn’t evolved or changed their views on female characters to a certain extent. Unfortunately, said shifts haven’t always worked out in our favor or headed in the right direction. It wasn’t until Tangled that Disney came out with it’s true “get richer quicker” scheme with their female leads.


watch as i shift into MAXIMUM PUNZEL-DRIVE

As of late it’s Disney’s sheer laziness when it comes to female design and their own avarice that has caused SUUUUCH a dramatic shift in how fans are taking the Disney style now. When Ghibli audiences and fans never look at a new movie and go “oh it’s Chihiro but tiny” or “oh it’s Chihiro but on a broom.” That is the set style, not a lazy copy-paste.
But hey, let’s bring in OTHER females to see how this works out. I mean, the Ghibli style is prevalent to ALL of their characters so surely they all the parents look exactly like their children.
Let’s look at these lovely lady leads and compare them to their parents.


Congrats, kids, you’re all adopted!

WEIRDLY ENOUGH all of the characters and their parents (if they have any) share same characteristics while at the same time remaining completely unique to each other. It’s almost as if they also take after their father and/or previous generations of their familly. Haha, genetics!
But okay, let’s be a little more fair with Disney.
Let’s look at two families with two daughters.


Mitosis or go home

There is having stylistic choices and there is being lazy.
There is creating a character with similarities to their parent and there is making a recolor of your lead character.
There is creating simple designs for a traditionally animated film and there is reusing the same model because it worked so well the first time.
There is being a small Tokyo-based studio with 300 employees and there is being a large American animation studio with 800+ employees.
THAT is why no one ever complains about Ghibli’s approach to character design and THAT is why Disney doesn’t even come close to Miyazaki.
Let’s finish this off with some MORE wonderful Ghibli characters (most of which being my personal favorites so they belong on here too.)

Now go watch more Ghibli.

steveholtvstheuniverse:

lmao like the only time i EVER see hard disney fans even mention ghibli and miyazaki in comparison to disney films is in light of disney’s own mistakes and laziness like damn y’all need to calm down

lemme teach you a lil’ somethin’ somethin’ about stylistic choices in animation and sheer laziness

STYLISTIC choices is about having the full capability of creating characters separate from the previous protagonists while at the same time tying them to the studio that produced them.

And that’s not even scratching the surface.

Considering that a good portion of Ghibli’s library consists of LEAD FEMALE PROTAGONISTS who are usually very young, they need to find a set balance between recognizable and unique.

Ghibli was founded on traditional art and the studio still holds many of those values with it. This is of course including hand-drawn animation in which there is no single model, only the same character drawn over and over again. Is this about CGI vs traditional? No, both can and have provided beautiful films and scenes but it’s not about which one deserves more recognition. It’s about the methods used and how the choices for each one vary. I only bring up the animation methods because it’s part of the reason as to WHY these characters are so simplistic in design.

Still though, they need each lead character to stick to the Ghibli/Miyazaki style to a certain extent. They need to share certain qualities to make them fall in line with the rest of Ghibli’s library.

I mean, they have their differences but they’re obviously Ghibli characters so okay they all have relatively small eyebrows (though considering that they are Japanese that ties in with their ethnicity but OKAY moving on), they all have the eye highlight thing going on, and they all have very non-pronounced noses. I suppose yeah those are all the same. They do shift but those characteristics are roughly the same.

Still though, that isn’t a problem nor is it blatant same-facing. All LAIKA characters have skewed noses, all Dreamworks characters have thin noses, and all Aardman characters have bulgy eyes. Does that mean they’re same-facing? No. It means they’re sticking to stylistic choices to keep themselves separate from the competition.

Don Bluth MADE the choice to stick to a style closely resembling Disney. You know what happened? A whole generation grew up thinking that Anastasia and Thumbelina were both DISNEY films, not Bluth and Fox animation.

There’s a reason why studios tend to go for their own set style.

But hey! Want even more evidence that it’s a stylistic choice?

Because THE VERY SAME CHOICES CAN BE SAID FOR THE DUDES

Save for Haku because he’s a fuckin’ dragon.

While gender is never really brought up in Ghibli films, masculinity and femininity are both neutral here, it’s safe to say that their designs and treatment are both equal. Ghibli isn’t out to make exclusively beautiful/handsome characters, they make them as simple as possible to keep them relatable and much more easier to manage.

The difference here is that Disney has always set out to make their MALES different while sticking their females to the same “doe eyed, small nose, thin lips” ideal. Yes, there is a set Disney style and it has always focused on those features and that necessarily isn’t a bad thing. It’s the Disney style. HOWEVER it seems to only apply to their females. Even worse is their marketing of said females.

GOTTA KEEP THEM GURLS PURTY

The Disney style has shifted from time to time and it shows evidence that it CAN include more diverse female designs. Both Kida and Calhoun are wonderful examples of this. It’s not as if Disney hasn’t evolved or changed their views on female characters to a certain extent. Unfortunately, said shifts haven’t always worked out in our favor or headed in the right direction. It wasn’t until Tangled that Disney came out with it’s true “get richer quicker” scheme with their female leads.

watch as i shift into MAXIMUM PUNZEL-DRIVE

As of late it’s Disney’s sheer laziness when it comes to female design and their own avarice that has caused SUUUUCH a dramatic shift in how fans are taking the Disney style now. When Ghibli audiences and fans never look at a new movie and go “oh it’s Chihiro but tiny” or “oh it’s Chihiro but on a broom.” That is the set style, not a lazy copy-paste.

But hey, let’s bring in OTHER females to see how this works out. I mean, the Ghibli style is prevalent to ALL of their characters so surely they all the parents look exactly like their children.

Let’s look at these lovely lady leads and compare them to their parents.

Congrats, kids, you’re all adopted!

WEIRDLY ENOUGH all of the characters and their parents (if they have any) share same characteristics while at the same time remaining completely unique to each other. It’s almost as if they also take after their father and/or previous generations of their familly. Haha, genetics!

But okay, let’s be a little more fair with Disney.

Let’s look at two families with two daughters.

Mitosis or go home

There is having stylistic choices and there is being lazy.

There is creating a character with similarities to their parent and there is making a recolor of your lead character.

There is creating simple designs for a traditionally animated film and there is reusing the same model because it worked so well the first time.

There is being a small Tokyo-based studio with 300 employees and there is being a large American animation studio with 800+ employees.

THAT is why no one ever complains about Ghibli’s approach to character design and THAT is why Disney doesn’t even come close to Miyazaki.

Let’s finish this off with some MORE wonderful Ghibli characters (most of which being my personal favorites so they belong on here too.)

Now go watch more Ghibli.